2.2 - Rah's Bionics and Surgery Expansion

* New market values.
* Balance work and fixes.
* Removed synthetic organ adaption. (conflicted with rez. serum)

2.1 - Rah's Bionics and Surgery Expansion

* Included mod settings button for RBSE.
* Can now toggle on/off active organ rejection.

2.0 - Rah's Bionics and Surgery Expansion

* Updated for Rimworld 1.0 !
* Simple prosthetic parts can now be made at the Machining table after researching Anatomy and physiology.
* Anatomy and physiology research now requires only Machining research.
* Power claw can now be made after Bionics research.
* Balance work and fixes.

1.91 - Rah's Bionics and Surgery Expansion

* New workbench textures !
* 2 new brain implants: Hyporegulator and Cortexaugmentor.
* Bionic parts no longer require simple prosthetics parts.
* Balance tweaks to market prices and recipes.
* RBSE Lite Edition is now the normal version.

1.9 - Rah's Bionics and Surgery Expansion - LITE Edition

* Updated for B19.
* 3 new chronic diseases added: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
* Vanilla prosthetics and bionics implemented into mod.
* Advanced and synthetic parts now require advanced components.
* Adaption system added for synthetic organs.
* Added ribcage repair.
* Added hook hand. Available through Smithing research.
* Vanilla prosthetic heart disabled.
* Archotech parts cannot be crafted, just like in vanilla.
* Spanish translation added. (thanks to Ghrull !)
* Balance tweaks.

1.83 - Rah's Bionics and Surgery Expansion - LITE Edition
* Advanced bionic eyes added back in. Read forum post for more info.
* Advanced bionic item boxes are now dark purple.
* Russian translation added !

1.82 - Rah's Bionics and Surgery Expansion - LITE Edition
* Tweaks to power arms; now more viable with better dps.
* Removed advanced bionic eye due to shooting accuracy nerf in vanilla.

1.81 - Rah's Bionics and Surgery Expansion - LITE Edition
* Added more bone repair options(spinal fusion, humerus, radius, tibia, femur)
* Artificial bones can be used to repair most bones.
* Slight buff to the neurostimulator.
* Tweaks to organ rejection.

1.8 - Rah's Bionics and Surgery Expansion - LITE Edition
* Updated for B18 !

1.72 - Rah's Bionics and Surgery Expansion - LITE Edition
* Pawns will now stay working at the workbenches if forced to.
* Frostbite cure now available after researching Regenerative medicine.
* Scar healing cost reduced to 3 glitterworld medicine in the hardcore version.
* Corrected some values for the synthetic stomach, lungs and bionic jaw.
* Corrected some values for the synthetic stomach, lungs and bionic jaw.
* Slight tweak to surgery success chance.

1.71 - Rah's Bionics and Surgery Expansion - LITE Edition
* Small nerfs to advanced bionic spines and exoskeleton.
* Updated Korean translation and fixed other language issues.

1.7 - Rah's Bionics and Surgery Expansion - LITE Edition
* Updated for A17 !
* New organ rejection system ! (natural organs)
* New research: Organ transplantation. (natural organs)
* Natural Organs will now rot away if not refrigerated.
* Synthetic Organs, although more durable, will eventually decay unless refrigerated.
* Hyperweave frequency increased to very rare, from almost non-existent in A17.
* Medicine and Glitterworld Medicine have original red colors.
* New item box colors for bionic parts and synthetic organs.
* All RBSE research moved to new tab: Bionics and Surgery.
* All parts will now deteriorate normally if outside/unroofed.
* Tweaks to balance/costs and textures.

1.62 - Rah's Bionics and Surgery Expansion - LITE Edition
* Balance work; resource costs, market values, surgery time.

1.61 - Rah's Bionics and Surgery Expansion - LITE Edition
* Curing scars and old wounds now has its own research; Regenerative medicine.
* Made some research texts a bit clearer.

1.60 - Rah's Bionics and Surgery Expansion - LITE Edition
* NEW MOD NAME !
* New workbench textures !


-------------------------------------------------------------------------------------------

1.59 - EPOE Hardcore LITE Version
* Added back in: Old scars and gunshot wounds can now be cured with glitterworld medicine again, except for brain scars. 
(Huge thanks to Haplo for his help.)

1.58 - EPOE Hardcore LITE Version
* Removed glitterworld cures for old scars. Temporary at the moment, as I try to find a solution to a big balance issue.
* Corrected problem with neurostimulator. Now properly restores consciousness to brain damaged colonists.

1.57 - EPOE Hardcore LITE Version
* Added Neurostimulator implant after a lot of requests. Restores/enhances consciousness. Also comes with negative side effects.
* Added Wooden foot, mainly for tribal players. Requires no research.
* Curing old scars now costs 2 glitterworld medicine. (still 1 in the LITE version)

1.56 - EPOE Hardcore LITE Version
* Corrected research placement paths (thanks to Mehni for pointing it out)
* Corrected small visual duplicate glitch with vanilla parts.
* Peg legs and dentures are now in light blue, same as simple parts.

1.55 - EPOE Hardcore LITE Version
* Cleaned up files and version numbers.
* New Preview image for the mod.
* Mod added to Steam workshop.
* Slightly lowered research costs to vanilla numbers.
* Corrected market values.
* Workbenches now take more time to build

1.44 - EPOE Hardcore LITE Version
* Rebalanced surgery success chance factors. Explained further on page 10 in the forum thread.

1.43 - EPOE Hardcore LITE Version
* Can now repair shattered clavicles (10 plasteel), ribs (30 steel) and sternums (40 steel) naturally.
* Fixed bug where pawns could install available bionic parts without research.

1.42 - EPOE Hardcore LITE Version
* Will continue updates without luciferium suppression from now on. not 100% happy with it after a lot of testing.

1.41 - EPOE Hardcore LITE Version
* Slight cost reduction on artifical nose and bionic ear.
* Removed natural eye, ear, nose and jaw harvest to enhance the importance of the bionic parts, and because of redundancy. 
* Synthetic stomach now gives bonus to metabolism.

1.4 - EPOE Hardcore LITE Version
* Workbenches can now be moved/reinstalled
* Added back rebalanced Luciferium suppression drug. Can only be obtained by crafting late game. Lasts over 30 days, with
reduced luciferium bonuses. Costs approx. half the price compared to luci dosages, and gives a small mood bonus.
* Bionic jaw now gives a bonus to eating.
* Natural limbs can be harvested and installed. Can break balance and be buggy, but included as an addon file.

1.31 - EPOE Hardcore LITE Version
* Removed Luciferium suppression until further balancing/testing can be done

1.3 - EPOE Hardcore LITE Version
* Several balance tweaks and fixes
* Luciferium suppression drug now available;can be crafted after research. Gives users long term relief.

1.2 - EPOE Hardcore LITE Version
* Small nerf to some bionic part bonuses. ex. advanced bionic arm manipulation down to 30% from 35%.

1.1 - EPOE Hardcore LITE Version
* Hotfix; corrected bionic hand surgery error where you needed 3 bionic hands to start surgery.
* Fixed small issue with surgery success

1.0 - EPOE Hardcore LITE Version
* Manufacturing cost reduced on most bionic parts

1.0 - EPOE Hardcore Version
* Workbenches reduced down to 2
* Bionic Workbench: craft simple prosthetics and bionic prosthetics.
* Advanced Medical Station: craft advanced bionic prosthetics and synthetic organs.
* All bionic parts now cost a lot more resources, mainly in plasteel and components.
* Vancidium and advanced components removed.
* EPOE mod traders removed, but all bionic parts can show up on vanilla traders.
* Weird things like eye patches, golden eyes and wooden feet have been removed.
* Surrogate organ crafting removed. They felt a bit redundant since we already have natural and synthetic organs.
* Improved / added item and research info texts.
* Old scars and gunshot wounds can be cured with glitterworld medicine. 1 medicine per injury.
* Surgery success rate slightly corrected to be more realistic
* ADogSaid - EPOE Hardcore Version patch. Recipes can be found at the Bionic workbench.